6.2 Class Structure

This program offers coaches the opportunity to be very creative. While it must be taught with structure, organization and purpose, the culture of the class is fun! Unlike Jump Start and Total Sports Performance classes, this class is not highly competitive and does not place as much emphasis on mechanics. This 30 or 45-minute class can be offered with themes and be created to fit into a wide variety of training spaces.

Some popular themes include:

  • Jump Rope Focused
  • Obstacle Courses
  • Circuit Training
  • Ninja Warrior Fitness
  • Tag Fitness
  • Sports Conditioning

Game Time classes feature 3 periods. These periods may vary in length from class to class.

  • Period 1 – Active Dynamic Warm Up (10-15 minutes)
  • Period 2 – Anchor Skills & Drills (10-15 minutes)
  • Period 3 – Game Time (10-15 minutes)

Each period ends with a quick water break. Parisi coaches should run each period with clear directions and use the same vocabulary for movements and exercises as they would for a Jump Start and Total Sports Performance class.

Game Time Anchor Drills & Skills

While Game Time is a less mechanical and competitive class for elementary-aged children, it is still intended to build confidence, knowledge and overall wellness of its participants. Each class should feature anchor skills and movements from the list below.